Review: Cut the Rope (iPhone)

Games, Movies, Banter

Review: Cut the Rope (iPhone)

October 10, 2010 Blog 0

Cut the Rope is a physics based puzzle game that merges cutesy cartoon graphics with an easy to understand, yet challenging type gameplay. Developed by ZeptoLab, and brought to you by Chillingo, the same folks that released Angry Birds. Cut the Rope is for the iPhone and iPod touch with a separate iPad version out as well. The game brings you a ton of puzzles each getting more difficult as you progress, and all for just $0.99. It also uses Chillingos own leaderboards and achievements system, Crystal, as well as supporting Game Center.

Cut the Rope starts off with you getting a strange package with a small creature inside, Om Nom. All Om Nom wants is candy, and it is your job to give it to him. The multitouch display is used very well here. The way to feed him is to get him the candy that is hanging by the ropes. Swiping your finger across each rope cuts them freeing the candy (hence the name). There are objects and enemies to avoid, as well and stars to collect along the way. The graphics are exceptionally well done here, even without supporting the Retina Display. In a 2D hand drawn art style with cartoony characters and bright colors, it is a joy to watch as you advance through the game.


The first few puzzles have you learning how the physics work but then get increasingly more complex, adding different elements to avoid or use to your advantage. The later puzzle will not only having you figuring out how to get the candy to Om Nom but making you move faster as the candy may be in danger of being lost or broken. Also, the faster you solve puzzles the higher score you will attain. In order to get even higher scores requires you to collect the stars within each puzzle. There are up to 3 stars in each, the more you get the higher your score adding another level of difficulty. You will not need to get all the stars to advance to the next puzzle. However, the game includes 4 different boxes (puzzle packs) with only the first being unlocked to start. Unlocking the other boxes requires a specific number of stars. Every new box adds new obstacles and challenges to get through. There is definitely room for more boxes to be added later on, and I see this game having tremendous staying power, a la the aforementioned Angry Birds.

The bottom line: It was very easy to learn yet complex enough for puzzle solving veterans such as myself. I found it was a blast discovering all the various ways of solving the puzzles. The presentation is top notch, making it extremely easy to get into and almost imposable to stop. There is that “just one more” feeling after each puzzle and before you know it you have finished the box. It took me around 3 to 4 hours to complete. That being the one complaint I have with the game. It is over fairly quickly but with room to expand and add more puzzle packs, this is easily remedied. If you are looking for a fun pick up and play puzzle game that you can sit down with for anywhere from a minute to an hour, this is the game for you.

AYCG Score: 8 out of 10